It’s a joy to have to consider these decisions in battle. This unit was a shaman with the ability to call in a rainstorm that puts out flames across the entire map and floods certain tiles. I could also nullify the threat entirely with a party member I was able to recruit due to the decisions I made in the story. I could set the field ablaze and use my tank to ram other units into the flames, for example. This was a danger for my team, but also a boon if used properly against my enemy. ![]() In another battle, I found myself fighting in a field of wheat that could be set ablaze by enemies as well as one of my fire slinging spell casters. One of my magic users could create walls of ice on the battlefield to physically block opponents. The latter of which is one of the most interesting wrinkles of the combat formula. Combat plays out on grid based battlefield with aspects such as height, positioning, and terrain types all factoring in just as they would in both games, but where Triangle Strategy leans more towards Tactics Ogre is in the larger party sizes and the way the player can interact with the environment. While it’s true there are similarities to FFT, it’d be fair to say that the game overall has more in common with the Tactics Ogre series. Where Triangle Strategy really impresses is in its gameplay. Hopefully, it’s placeholder and we’ll see improved VO in the final release, otherwise I’ll probably end up turning off the VO entirely. It’s fan project level bad in many cases. The voice acting, however, is outright atrocious, with the game’s lead of Serenoa being the worst of the bunch. So far, I haven’t been blown away by the overarching story, the generic medieval tropes work as a foundation, but I suspect I’ll be more impressed with the ways the game allows me to guide that narrative with my choices. That said, Serenoa can attempt to persuade party members to his position by using information he gathers in the world. Serenoa has his own vote, but must abide by the majority choice of his party in the end. Later, you’ll be introduced to the Scales of Conviction, a system that plays directly into the game’s branching narrative by allowing a consensus opinion to form around major decisions. The choices you make and how strongly you align with those convictions can make the difference between which party members will join your party, for example. Your actions have an impact on a hidden Convictions system, which are broken into three categories: Utility, Morality, and Liberty. ![]() The things you say and the actions you take as Serenoa can have both a major and minor impact in how the events of the game play out in Triangle Strategy. When our adventure begins, the Kingdom of Aesfort, led by Archduke Gustadolph, invades the kingdom of Glenbrook and what results looks to be a very Game of Thrones-esque narrative full of political intrigue and, more importantly, player choice. ![]() These three powers exist in an uneasy truce following a major resource-driven conflict. The game’s continent of Norzelia is broken up into three powers: Glenbrook, Aesfort, and Hyzante. You play as Serenoa, the lord of House Wolffort, a member of the Kingdom of Glenbrook. The demo gives us a taste of some of the game’s earlier chapters (around 6-7) and the story we’re introduced to, at least so far, is unfortunately a bit generic, but it works.
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